tag:blogger.com,1999:blog-11948138.post114371541388163520..comments2023-04-29T14:04:55.642+01:00Comments on The RAM Raider: Introversion’s New ClothesRAM Raiderhttp://www.blogger.com/profile/13574276353332030515noreply@blogger.comBlogger20125tag:blogger.com,1999:blog-11948138.post-1143934143766497202006-04-02T00:29:00.000+01:002006-04-02T00:29:00.000+01:00The direct control in Cannon Fodder worked because...The direct control in Cannon Fodder worked because there weren't several hundred extra AI-less cretins to guide around.<BR/><BR/>"Everybody else already has [defended Darwinia] in their reviews" - so only the views of published reviewers count, do they?<BR/><BR/>"People who are hateful on the internet have to live with being the sort of people who are hateful on the internet. It's their aim and it's their punishment. We all get what we deserve."<BR/><BR/>You don't believe in that karma shit, do you? Anyway, better to be what you interpret as "hateful" and be direct than to tap-dance around with silly comments that overshoot subtlety and end up in the realm of absurdity.<BR/><BR/>If you're going to try and insult me, at least pay me the courtesy of making sense whilst you're doing it.<BR/><BR/>Enjoy your Chinese.<BR/><BR/>RR.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-11948138.post-1143902694624792772006-04-01T15:44:00.000+01:002006-04-01T15:44:00.000+01:00This comment has been removed by a blog administrator.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-11948138.post-1143894845744568992006-04-01T13:34:00.000+01:002006-04-01T13:34:00.000+01:00I don't think you should try and win a reasoned ar...I don't think you should try and win a reasoned arguement with John. He believes in God. And if you can stretch credibility that far, defending Darwinia is a breeze.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-11948138.post-1143894813790621532006-04-01T13:33:00.000+01:002006-04-01T13:33:00.000+01:00You win. You've bludgeoned me to virtual death wit...You win. You've bludgeoned me to virtual death with the sheer cogent force of your argument.<BR/><BR/>How can I ever expect to have a valid point in the face of such blind obstinacy? Other people have opinions, but only you are right.<BR/><BR/>By the way, I could put in my name but you have no idea who the fuck I am anyway, and I can thankfully say the same about you. I do know you are very easy to wind up though.<BR/><BR/>*wind* *wind* *wind*<BR/><BR/>Go righteous indignation boy, gooooo!!!!Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-11948138.post-1143855801289489792006-04-01T02:43:00.000+01:002006-04-01T02:43:00.000+01:00From now on people should stop reviewing games on ...<I>From now on people should stop reviewing games on their experiences of playing it. What people should do is try and second guess the developers, then base their opinions on whether or not they think a developer meant something to be that way.</I><BR/><BR/>Yup, Brave Knight Anonymous #647 - you really got to grips with my argument there.<BR/><BR/>Silly old me, reviewing the game that was in front of me, based on its contents, their effectiveness, and my responses to them! What was I thinking?!Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-11948138.post-1143855151846307092006-04-01T02:32:00.000+01:002006-04-01T02:32:00.000+01:00None of the units have pathfinding though John.Er,...<I>None of the units have pathfinding though John.</I><BR/><BR/>Er, yes. Isn't that something of a colossal clue?<BR/><BR/><I>Not even the ones created with the pointless gesture system that are there to obey, not to worship.</I><BR/><BR/>Yes, a further clue.<BR/><BR/><I>And surely you're not suggesting that bad design decisions can be justified purely by adding in a story that thinly papers over them with a poor excuse? That /would/ be stupid...</I><BR/><BR/>No, I'm suggesting there's an excellent reason why they have no pathfinding. You have to look after them in every way. It's about relationship, connection. About their need for you, and your desire to help them. It doesn't matter whether you stamp and shout that you want pathfinding - it still doesn't remove the connection its absence creates for those who didn't throw a strop when the genre-less game didn't tick all the boxes in their Eye-Spy Book of Strategy Games.<BR/><BR/><I>And while we're "considering" things, how about considering that, so far, you're the only one who's defended Darwinia?</I><BR/><BR/>Yes, it's me against the army of, er, three. I feel so isolated, so alone. It's so cold here. Won't someone help poor little me, alone in my madness? I'm sat here now, just considering and considering and considering.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-11948138.post-1143853593066575412006-04-01T02:06:00.000+01:002006-04-01T02:06:00.000+01:00From now on people should stop reviewing games on ...From now on people should stop reviewing games on their experiences of playing it. What people should do is try and second guess the developers, then base their opinions on whether or not they think a developer meant something to be that way.<BR/><BR/>So from now on if a game has shit graphics, you have to ask if it's meant to have shit graphics, and if so, then it is a good thing and the game should not be penalised.<BR/><BR/>This is great for developers because if they can't manage to do something, they can get away with just making up an excuse like: "The car's tyres are made of Jello. It's a Jello racer." <BR/><BR/>The absolute brilliance of this is that there will now absolutley never be a bad game ever! John Walker sir, you are a genius! An irascible, single-minded and arrogant genius, maybe, but a genius nonetheless.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-11948138.post-1143853388014493072006-04-01T02:03:00.000+01:002006-04-01T02:03:00.000+01:00None of the units have pathfinding though John. No...None of the units have pathfinding though John. Not even the ones created with the pointless gesture system that are there to obey, not to worship.<BR/><BR/>And surely you're not suggesting that bad design decisions can be justified purely by adding in a story that thinly papers over them with a poor excuse? That /would/ be stupid...<BR/><BR/>"Oh, it's like being in a Mensa meeting!"<BR/><BR/>Like you'd know. You really need to take one of Gillen's pills and learn how to relax a little. And while we're "considering" things, how about considering that, so far, you're the only one who's defended Darwinia?Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-11948138.post-1143852399998615952006-04-01T01:46:00.000+01:002006-04-01T01:46:00.000+01:00Make up your mind John - a cursory glance through ...<I>Make up your mind John - a cursory glance through the last PCG has you saying "Weak pathfinding... count against the pleasure" when talking about Ground Control 2, the last RTS you reviewed. Are you sure it's not "meant" to have weak AI?</I><BR/><BR/>I keep giving you credit for being able to manage coherent thought. It's a mistake, isn't it?<BR/><BR/>Do the units of Ground Control worship you, existing only as the simplest forms of life? Let's have a little think about it... oh, no, they're supposed to be enormously sophisticated manned vehicles. So, no, I'm fairly certain they weren't "meant" to have weak AI. Oh, it's like being in a Mensa meeting!<BR/><BR/>If I criticise a game for having a weak story, but defend a game that intends to have no story, is that something else I should make my mind up over? Or would that be equally as moronic a comparison to make?<BR/><BR/>Remember those toy cars that would drive until they hit a wall, then turn and drive off in another direction? Would you recognise what they were designed to do, or condemn them for their lack of steering?<BR/><BR/>Of course, based on your current display of intellectual rationing, you'd find a comment about a radio controlled car with poor steering, and start shouting "AAAAAHHHHHHHH! AAAAAAAAAAAHHHHHHH!" and feel awfully pleased with your brilliant argument.<BR/><BR/>Remember the bit where I said "and actually consider this"? I did feel a bit stupid bothering to type it at the time.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-11948138.post-1143850817241862422006-04-01T01:20:00.000+01:002006-04-01T01:20:00.000+01:00Lionhead's John Bye? Maybe he could ask Peter Moly...Lionhead's John Bye? Maybe he could ask Peter Molyneux what he makes of Darwinia, as the concept of the game sounds like one of his promises.<BR/><BR/>RR.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-11948138.post-1143849972448702162006-04-01T01:06:00.000+01:002006-04-01T01:06:00.000+01:00"the unreliable Eurogamer’s review of Uplink (wher..."the unreliable Eurogamer’s review of Uplink (where a mysteriously unnamed reviewer gave it an undeservedly low score of 7/10)"<BR/><BR/>The review of Uplink's quite an old one and pre-dates some technology changes on EG, which is why the author name doesn't show up. It was written by John Bye, the site's first editor.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-11948138.post-1143812580850710482006-03-31T14:43:00.000+01:002006-03-31T14:43:00.000+01:00Thank you.I also felt Darwinia was extremely over-...Thank you.<BR/><BR/>I also felt Darwinia was extremely over-rated, and just about lost it when I saw that Tribal Trouble had been nominated for but ONE award (and from the looks of this conversation, the one Darwinia was probably least eligible for). <BR/><BR/>Wild Tangent's incredibly boring FATE is another game that's seen heaps of attention, mostly undeserved (but it sure looks pretty!). <BR/><BR/>I think the industry is going through a phase (guilt, perhaps, as you put it), and foisting attention onto independent efforts as if they were some advanced lifeform compared to what is currently available on the shelves, to rise up against the Evil Conglomerate Publishers that insist on feeding us such trash as F.E.A.R., Splinter Cell 4,021 and Madden 20XX. <BR/><BR/>Hopefully it will end soon and we can start reviewing games again instead of the "movement" they supposedly represent.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-11948138.post-1143771456117781632006-03-31T03:17:00.000+01:002006-03-31T03:17:00.000+01:00Rammy, I argued about this one in my EG review of ...Rammy, I argued about this one in my EG review of Darwinia. Don't say you were one of the people who were turned off my the 500 word bollocks intro before I got on with reviewing the blasted thing?<BR/><BR/>KGKieronhttps://www.blogger.com/profile/10571108616860771780noreply@blogger.comtag:blogger.com,1999:blog-11948138.post-1143766749046990782006-03-31T01:59:00.000+01:002006-03-31T01:59:00.000+01:00"What if, and actually consider this, the Darwinia..."What if, and actually consider this, the Darwinians were meant to have no pathfinding. They were reliant on you. Their God. They were helpless without you, and only cried out for your love.<BR/><BR/>They have plenty of AI. AI that tells them to love their God."<BR/><BR/>Make up your mind John - a cursory glance through the last PCG has you saying "Weak pathfinding... count against the pleasure" when talking about Ground Control 2, the last RTS you reviewed. Are you sure it's not "meant" to have weak AI?<BR/><BR/>Gillen: I'll try that when posting on your site. Also, did you realise you'd got your review of The War On Terror totally wrong?<BR/><BR/>"Problems seen in the mother game only become worse: for example, the pathfinding. In the smallest of the maps, even the smallest of vehicles refuse to drive across the enormous girder-formed bridge. AI responses are questionable."<BR/><BR/>No, no, no. They're relying on you, their God, and are crying out for your love.<BR/><BR/>RR.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-11948138.post-1143765732350256592006-03-31T01:42:00.000+01:002006-03-31T01:42:00.000+01:00Oh - and I did put your comments up in this thread...Oh - and I did put your comments up in this thread:<BR/>http://gillen.cream.org/wordpress_html/?p=921<BR/><BR/>Just not the top introversion post. In my drug and booze stupour I thought you meant the comments thread where I actually said the "being likeable is over-rated" thing.<BR/><BR/>Man! That booze.<BR/><BR/>KGKieronhttps://www.blogger.com/profile/10571108616860771780noreply@blogger.comtag:blogger.com,1999:blog-11948138.post-1143765382259190082006-03-31T01:36:00.000+01:002006-03-31T01:36:00.000+01:00"he’s installed some new spam filter that’s so eff..."he’s installed some new spam filter that’s so effective it’s stopped twats like us from posting."<BR/><BR/>Try changing your details in your posting details - change your e-mail address. Doesn't even matter if it's not a real one. That appears to have worked for other people.<BR/><BR/>KgKieronhttps://www.blogger.com/profile/10571108616860771780noreply@blogger.comtag:blogger.com,1999:blog-11948138.post-1143764869484392222006-03-31T01:27:00.000+01:002006-03-31T01:27:00.000+01:00"What if, and actually consider this, the Darwinia..."What if, and actually consider this, the Darwinians were meant to have no pathfinding."<BR/><BR/>Well DRIV3R was 'meant' to have unforgiving driving mechancics, and look how that worked out.<BR/><BR/>The point is that you can't defend a game based on its design decisions of those decisions aren't to the benefit of the game.<BR/><BR/>This is probably one of, if not the most well-argued critisisms of Darwinia. A game which, by the way, inspite of being a veteran gamer and lover of many of the games that Darwinia alluded to, I simply did not enjoy.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-11948138.post-1143763437616189392006-03-31T01:03:00.000+01:002006-03-31T01:03:00.000+01:00What if, and actually consider this, the Darwinian...What if, and actually consider this, the Darwinians were meant to have no pathfinding. They were reliant on you. Their God. They were helpless without you, and only cried out for your love.<BR/><BR/>They have plenty of AI. AI that tells them to love their God.<BR/><BR/>It's kind of the point of the game, and I've yet to hear of anyone who appreciated this, and did not like the game.<BR/><BR/>I thought it was beautiful.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-11948138.post-1143733966137543942006-03-30T16:52:00.000+01:002006-03-30T16:52:00.000+01:00Even broken clocks are right twice a day.RR.Even broken clocks are right twice a day.<BR/><BR/>RR.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-11948138.post-1143733282239424652006-03-30T16:41:00.000+01:002006-03-30T16:41:00.000+01:00One question - was that actually you that wrote th...One question - was that actually you that wrote that rr? Because it actually kinda made sense.Anonymousnoreply@blogger.com