28 October, 2008

Ridiculous Statements Masquerading As Games Journalism: The Daily Mail


In case you’re still pondering what to nominate for the RR Award for the Most Ridiculous Statement Masquerading As Games Journalism (as if), here’s another couple of entries to add to the list:


“If you were to imagine playing a Sims character within a fantasy adventure full of side missions and surprises you would be heading in the right direction.”

The Daily Mail’s James O’Brien reinvents the action-RPG genre in his review of Fable 2. A game which, frankly, is second only to Braid in terms of attracting reviews consisting of two thousand words of waffling bollocks that abjectly fails to tell the reader about the game in anything approaching an entertaining or informative way. COUGH*EUROGAMER*COUGH*EDGE*COUGH


“Bikes, when you think about it, should lend themselves to video games more readily than cars – they are smaller and accelerate faster.”

The Daily Mail’s James O’Brien barely manages to stop short of adding “and they go brrrroooom” to his review of MotoGP 08.

***

We’ll be announcing the first RR Award winners soon. The voting will stay open for all categories until they’re individually announced, but we’re going to leave the Most Overrated Pile Of Shite Award until last so you have chance to vote for November’s releases. Like, say, Mirror’s Edge.

06 October, 2008

Ridiculous Statements Masquerading As Games Journalism: Far Cry 2


“You have two options. You can leave her to die in pain. Or you can euthanize her. You put a gun to her mouth. She’s in so much pain she practically swallows it whole. She wants you to kill her. So you do.”

PC Gamer’s Tim Edwards describes the fate of the sub-ed who was the first to read his review of Far Cry 2. In very short. Sentences.

29 September, 2008

More On The PC Zone Walkout


Original story

Considering how long we’ve sat on this story, we’ve been surprised at how few people actually knew about it. So, here are some more details for you.

First of all, if your life’s ambition is to edit an ailing mag that’s being ground down to sawdust, you’re in luck as Future hasn’t found a replacement for Porter. Considering he’s leaving on October 17th, this could potentially be quite awkward for them. Well, we say awkward, but we really mean lucrative, as considering key staffers aren’t being replaced (including Ed Zitron due to centralisation), it’s not a huge stretch to envisage the mag being swallowed whole by the Future corporate whore machine.

The one and only new guy brought in to replace the four writers that have left is a chap called David Brown who’ll be getting whipped for peanuts alongside the only remaining writer, Steve Hogarty. Curiously, Hogarty doesn’t seem particularly upset about the walkout.

In summary, Zitron, Sefton and the Art Editor have gone, and Porter and Blyth depart October 17th. They’re having a party. Wouldn’t you?

By the way, while you’re reading this story on
certain other sites, you’ll have to add the “Source: RAM Raider” part yourself, as not all of them can be arsed to include it.

Walkout At PC Zone

Five of PC Zone’s staff, including its editor and art guy, have finally tired of Future’s bullshit. Disc Editor Ed Zitron and Chief-Editor-In-Chief-Editor-In-Chief Jamie Sefton have already walked (Zitron responded to a job offer in New York, and Sefton's contract was up), and Editor Will Porter and Best Games Journalist This Country Has Jon Blyth are following. The reason? Take your pick:

The page count and budget have both been slashed. Again. This means the staff writers are going to have to take on more work for the same money, and won’t be able to assign as much out to freelancers. Is this saving being passed onto the readers? Is it fuck – the lower page count means they’re getting less for their money.

The publication frequency is going up to 14 issues a year. Again, this equates to more work for the team, but they’ll still be getting the same money. It also means the regular readers will have to pay for one extra issue a year to get the same amount of content.

The hardware section is written by the same guy who does PC Format’s and PC Gamer’s bit. Once upon a time, PC Zone used to have a reputation as the daring wild child with strong opinions that had no truck with Gamer’s wishy-washy sixth form philosophising. This has naturally been diluted beyond belief since the mag was bought out by Future, but now that chunks of the mag are going to be written by someone from Gamer, any personality it once had is now warmly dribbling down its inside thigh.

Disc Editor Ed Zitron isn’t being replaced because the cover disc is going to be handled in the same way as hardware – so one guy will be dealing with the coasters for several mags. Again, an opportunity could have been taken here to ditch the disc (which died the day everyone got broadband) and lower the price of the mag. It’s no secret that they cost barely pennies, and are only there to justify the fucking silly prices Future charge.



We’ve been predicting PC Zone’s demise for some time now, but now know that it’s due to keep on running for a while yet. But despite having a special soft spot for the former cool kid, we really wish it had already gone under instead of being centralised, cut-back, sanitised and cheapened by the Future Publishing corporate bland-o-thiser. At least it would have cashed its chips whilst on a relative high, instead of rolling on with none of its talent left, fleecing its three readers month after month until it inevitably slips into the not so great shithouse in the sky.

We wish our best to the dearly departed, and salute them for fucking off away from Future's dick of doom before it rogers them into obscurity.

Dennis Publishing’s legacy is well and truly dead. Does that make you sad?

(Big thanks to our Anonymous Knights)

EDIT: Update posted

26 August, 2008

Things Cunts Say



It’s fair to say that the true star of the Official Top 50 Games Journalists (And Industry People) 2008 this summer was its partner feature, Things Cunts Say. We’re toddling off for a couple of weeks before we open up the voting for the RAM Raider Awards, so we thought we’d leave you with the complete run down of the diabolically cunty things rattled out by journos who believe their own hype, even when they don’t have any. Memorise this list, because we’re going to be waving it over the heads of all like a turd on a shovel.

Don’t forget to add your own entries in the comments thread at the bottom. But before you do, here’s a brand new entry:

“Here’s something cunts say – anything said by RAM Raider.”

The Anonymous Knight who originally suggested this was quick off the mark. Well done, Anonymous Knight. However, the seven thousand people who suggested it afterwards are bereft of imagination, wit, originality, and – yes – are all cunts.

Now, for the rest of the list:


“… will make you grin.”

Fuck off. We never, EVER, “grin” when playing games. Ever. If you “grin” when you play games, then you need professional help. If you think a game will make your readers “grin”, then you can fuck right off, because you’re a cunt.


“… is a near-religious experience.”

The times we’ve read this in a review reaches into double figures, but it never fails to make us vomit wildly. Religion is where people believe in one or more gods, and involves praying from time to time. Games are things you play and enjoy. THERE IS NO COMMON GROUND BETWEEN THE TWO. If you think there is, then well done, you’re a fucking cunt.


“If you don’t like [insert game title or facet here], then you have no soul.”

This is, without doubt, the cheapest cop out in journalistic history. If the reader doesn’t like the game that you’re so blinkered about you can’t comprehend that other people might not like it, then it means you’ve fucked up the review. It also means that you’re a cunt.


“Teh interweb.”

In a parallel universe, referring to the internet, the net, the web, or the world wide web as the “interweb” is considered to be the height of wit and a demonstration of the writer’s mental aptitude. Likewise, the deliberate misspelling of “the” as “teh” leaves the reader gasping at the braveness of the writer in having the guts to transpose a joke which was never that funny on internet forums into a journalistic piece of writing. However, in the universe we live in, it means you’re an absolute fucking arseholing cunt.


“Here in the office, [worthless anecdote about one of the writer’s colleagues].”

Writer sits at keyboard. Writer can’t think of anything prescient to say about the game he’s supposed to be telling you about. Writer crowbars in an anecdote about another writer on the magazine. Writer sits back and smiles smugly, satisfied that his comments will be appreciated. And they will be appreciated – by the person in the anecdote, the seven other people in the office with him, and the three readers that are so hardcore they cut out the staff photos and stick them to their bedroom walls so they don’t have to bother rolling over when they’re knocking out a sweaty half-hearted wank. To the thousands of other readers who don’t know or care who writes for the mag, the writer will be correctly considered to be an indulgent cunt.


“If you don’t like [game that reviewer has been paid to like, but there’s a remotely slender chance that other people might fucking not], then you just don’t get it.”

Guess what – we don’t like you. Not because we don’t get “it”, but because you’re a cunt.


“I”

Have a look through that pile of paperwork on the floor. Underneath your contract and your commissions, there’s a style guide. What does it say? Does it instruct you to write something witty and informative about the game you’re dealing with? Yes. Does it instruct you to tell the reader about your boring, crappy, shitty life? Does it fuck. So don’t. Because, guess what? That’s right – nobody gives a fuck, because they’re buying a magazine to read about games, not your fucking autobiography. Save it for your blog that nobody reads, or your angsty diary you keep by your bed whilst harbouring delusions that one day it’ll be published. It won’t be published, because nobody cares about your life. Because you’re a cunt.


“Meh.”

One of the privileges of serving the mighty cause of games journalism is being able to write colloquially and getting away with it. Exasperated? Then render that tutting sound you would usually make as a “tsk”. Need to express your incredulity as you would in conversation? Then you may use “pah”. But how about if you’re not really that bothered about the subject of the piece you’re writing? Then perhaps you should justify to the reader why they have to sit through an account of something you’re not interested in. Explain to them why it is that you feel the subject needs to be mentioned, but should be treated with apathy. If it makes you tired just thinking about it, pick from “yawn” or “zzz”. But who within the wide expanses of this fucking miserable arsehole of a planet has ever opened their mouth and said “meh”? Who? That’s right – nobody. Nobody ever says “meh”. So why write it? Oh, that’s right – because you’re a fucking thick cunt.


“Games are art.”

Here we FUCKING go. Games are things that you play and enjoy. Sometimes they can invoke other feelings, such as excitement if you’re blowing the fuck out of everything with your cock hanging out of your trousers, or screaming rage if you’re playing Alone In The Dark, or, if you’re a particular breed of “enthusiast”, arousal whenever the protagonist in the latest Final Fantasy or some hardcore “JRPG” appears on the screen looking like a half-dressed teenage androgynous boy. When you’re in the Barbican or the Science Museum at one of those games exhibitions, the only emotions evoked in relatively sane and normal people are frustration because the fucking pads don’t work, apathy because the game’s shit even if the pads do work, or bewilderment at the guy standing next to you with both hands bunched up in his pockets as he’s drawing out a hefty sweat in front of Rival Schools. So this is a long-winded way of saying that games are games that are there to be played and enjoyed or wanked over. If you think they’re art, then step up to the line and take a proud bow, because very well done – you’re a cunt.


“The first rule of [something fucking tenuously linked to Fight Club] is, you do not talk about [something fucking tenuously linked to Fight Club]

Can’t think of anything funny or original to say? Then how about bastardising one of the wittiest lines from one of the best films of the 20th century? Because that’s not been done before in the near-fucking decade it’s been out, has it? And seeing as you’ve already shown your readership what an utter cunt you are, how about mentioning the cake is a fucking lie?


“…will remind you why you like gaming.”

Have you ever spent five years alone in your flat staring blankly at the wall because you’ve forgotten why you like watching TV? Have you ever spent a month feeling peculiarly frustrated and suffering random erections, the likes of which you’ve not seen since you were a teenager, because you’ve forgotten why you like wanking? Have you ever collapsed in a heap on the floor, clutching your throat and turning blue because you’ve forgotten why you like breathing? No? Then you’re hardly fucking likely to forget why you like gaming, then. Cunt.


And now, our guest contributions.


Anonymous Knight:

“No pun intended.”

Yes, you mean the pun to be intended. Fuck off.



Naïve Student Journo:

"Hello this is [PR dickhead] at [soulless publishers]. I'm currently out of the office until [a date that was three weeks ago], please feel free to leave a message after the tone."

Just calling around to try and scrape up some shitty review code, and I've had the above message from the last four numbers. It seems publishing city has turned into a ghost town of never ending summer breaks. With practically no games to promote, where the fuck is everybody?

We’d like to add that it’s not only during the summer that the PR cocks are failing to do their mind-implodingly simple jobs. Try putting together a new-year preview for a mag in early November (and, seeing as it’s a mag, they’ll give you slightly less than a day to produce six pages of copy), and you’ll find out that even at the busiest time of the year for games releases, the useless fucknuts still piss off out of the office so they’re unreachable for weeks.

Us: “Hello, I work for [games mag that used to be popular], and we really need some assets so we can advertise your game for free.”

PR Cunt’s Secretary: “Well, [useless PR cunt whose sole purpose in their miserable fucking life is to promote that game] is away for two weeks.”

Us: “But my deadline’s tomorrow, and he said he’d get the assets to me a week ago. Is there anyone else who can help me?”

PR Cunt’s Secretary: “No. Fuck off.”

And yes, Codemasters, and yes, THQ, and yes, Ubisoft, we’re looking at you, you hateful incompetent fucking wankers.


Keza:

"Insert pun/joke about X here."

No. No I shall not. You are a fucking WRITER. It is YOUR job to think up passably amusing puns, not the reader's. Presenting the reader with the constituent parts of a POTENTIAL joke is not the same as actually being funny, you lazy tosser. I understand that a staffie job can wear one down to the point where even thinking of jokes becomes a joyless, tiring experience, but have some pride.



Anonymous Knight:

"We [insert activity here] so you don't have to."

The single most asinine, faux-chummy cop-out available to lazy writers/subs.



DX:

"As I type this…"

Going on, of course, to insinuate that they are engaged in some ‘cool’ activity, rather than simply staring cunt-eyed into a monitor, marvelling at the inane shit pouring from their fingers, the sole purpose of which being to convince themselves that they're not better off dead.



DX:

"As in some other magazines I could mention."

Yes, but you never fucking do, do you? Instead, you're quite happy to rest on the laurels that at least half the retarded chavs reading your mag will clench anally in rapturous self-satisfaction, as they briefly believe that what they're reading is the best of the bunch, despite the fact that they've never read anything other than whatever arse-towel they're holding while delighting in the scent of their own morning gravy.



DX:

"Gaming has never been more popular."

Particularly cunty when opening an editorial, and usually from the pen of a journalist who's made editor after ten years of giving up his social life, his marriage, his kids, his integrity, his ability to tell the truth, his ability to tell the difference between good, bad, or cunty, his ability to get a hard-on, his means to keep his eyelids anything higher than half mast and most importantly, the means to take another career path now that he's painted himself into this filthy shit-smelling corner. But that's okay. Because games have never been more popular.



Anonymous Knight:

"War-hunnh! What is it good for? Absolutely nothing!"

Every shitty preview of a war FPS has contained this innocuous, arse-standard lyric over the past 20 years. Surely the true sign of a proper cunt?


But Anonymous Knight 2 disagrees:

That's more the sign of the first time someone's ever written about a war game. The true sign of a cunt is:

"War - what is it good for? Well, the developers of this game, actually!"

At least people who do the vanilla lyrics don't think they're fucking clever.



Anonymous Knight:

“Eye popping”

The amount of sub-eds who let this through in national newspapers, magazines and even TV scripts is mind-boggling. What an absolute fuckbag of a phrase. Whose eyes actually pop?

But Sinister Agent says:

It's not as bad as “mind-blowing”. The instant I see that in any piece, I stop reading before I'm overwhelmed by the urge to hunt down the writer and show them a far more effective way of blowing out their feeble mind.

Finally, another Anonymous Knight weighs in with this:

“Whose eyes actually pop?”

Probably the same people whose minds boggle, you dozy cunt.

18 August, 2008

Ridiculous Statements Masquerading As Games Journalism: Braid Special



You must have heard of Braid. It’s an above-average but overpriced puzzle-platformer out for Xbox Live Arcade. Because it’s August and there’s not much about, and because Braid’s story was written by sixth-form philosophy students taking the piss, some people have got a little too excited about it. As a service to you, dear reader, we’re going to spare you from having to plough through the very worst efforts of a couple of reviewers by calling them up right here, right now.

First up, the Unreliable Eurogamer’s 10/10 review by Dan Whitehead:

“Its creative importance reminds me most of Alan Moore and Dave Gibbons' seminal graphic novel, Watchmen. Both are works of homage and deconstruction, commentaries on the way we interact with their respective media.”

Or maybe it’s just a puzzle-platform game, and has fuck all to do with a graphic novel.

“His mission is to find a princess. She's not a literal princess though, but a metaphor - the romantic cliché of that perfect soul mate as filtered through popular videogame motifs. In the context of Braid's melancholy mood, it becomes a bona fide commentary on the human condition.”

Still on the subject of the story (which really is awful), Whitehead goes on to recite straight from the pages of Things Cunts Say. We’ve italicised the offending portion:

“You can sprint past these sections, should you wish, but to do so means missing the point quite spectacularly. Surrender to the game's reflective intentions and it can be quite profound. I have no problem admitting that I found myself thinking about people and places that I'd not considered for years. Relationships that ended too soon. Some that went on far too long. Memories that no longer seem reliable. Others that are still painfully vivid.”

So see a fucking shrink. And stop fiddling with yourself.

Anyway, the music – it’s quite basic, but fits the style of the game nicely. Or, if you’re a twat:

“Music box nursery rhymes play off against levels that explore the friction between childhood and adult freedoms.”

Brace yourselves now, readers, for you’re about to experience the holy grail of games reviewing. It’s… THE SENTENCE FROM HELL:

“You could argue that by using the doomed romanticism of an introspective male as its core that the game is treading clichéd creative soil but in a medium as emotionally stunted as videogames it still represents an enormous leap towards realising the potential of the form.”

And to round it all off, Whitehead rewards anyone who’s miraculously got to the end of the review without emptying both barrels of a shotgun into their own skull by throwing in one of the cuntiest entries from the Things Cunts Say canon:

“Still wondering if games can be art? Here's your answer.”

According to Whitehead, the answer is “10”. For anyone who isn’t a cunt, the answer is “no”.

Just so the usual crowd of green tea sipping hippies don’t start whinging to us that we’re picking on Whitehead / EG, here’s a cheeky little something from Xbox World 360’s Michael Gapper:

“In a world without Mario and Valve and the Bethesda hit factory Braid is indeed the best game ever made.”

That’s right, Gapper – and if your aunt had a big hairy pair of bollocks swinging between her legs, she’d be your uncle.

We were going to work our way down the list in MetaCritic to bring you more, but we’ve just given in to the compulsion to rip the sound card from our PC and flagellate our own faces with it.

19 May, 2008

The BBFC – Down Wit’ Da Kidz

The next time it’s on, watch “This Film Is Not Yet Rated”. It’s a documentary about censorship, specifically about how films in the US are rated. The director hires a couple of lesbian private detectives to track down the classifiers, and then route through their rubbish to take a look at the forms they fill in when rating films. The upshot of it all is that the raters are a bunch of clueless fuckwits that are more concerned about illicit connections to certain studios and their obsessions with box office takings than the actual content of the films.

In the UK, we have the British Board of Film Classification. That silly so-called “TV psychologist” (why hire a proper psychologist when you can get a headline hunter instead?) Tanya Byron recommended a considerably more hands-on role for the BBFC when it comes to classifying games, although they already have a fairly major part to play.

We know what you’re thinking: aren’t the BBFC a bunch of old farts who don’t know the difference between a game and a hand job? The BBFC know that’s what you’re thinking, as they sought to dispel that “myth” when BBC News interviewed them for their technology programme Click.

Here’s what the BBFC guy had to say about rating games:

“It will be a team of two examiners. These are people typically in their early 30s, not the kind of blokes in suits with bowler hats. And they’re people who in some cases actually come from the games industry.”

Just as the guy said that, the camera cut to an apparent demonstration of two examiners rating a game. Here they are:



Just to remind you: “early 30s… not…blokes in suits.” For a guy in his early 30s, the guy on the right must have lived a full and unrelenting life.

As if to mock this statement further, the cameraman then zooms in on his liver spots:



And here they are trying to work out what the fuck Bioshock is:



Shortly afterwards, they were shown playing The Golden Compass. Just as Iorek Byrnison says, “I enjoy fighting as you enjoy breathing,” the following exchange takes place:

BALDY LIVER SPOT: Now what kind of message is that sending?

PINK SHIRTED MR BEAN: Encouragement of violence. Erm, that might be ambiguous. He is a polar bear.

WE’RE NOT MAKING THIS UP. You can watch it here
to confirm it wasn't the product of a psychotic break.

16 May, 2008

Microsoft – Even Bigger Cunts Than You Realised

As the days go by, we’re finding it harder and harder to give a fuck about the news stories popping up. Apathy is a terrible thing, and we’re full of it. We couldn’t give a fuck about sales figures for GTA IV, what analysts think is going to happen (especially when they almost always get it totally wrong), or about some fucking press junket. However, this particular story enraged us.

Some guy who’s both a real life gay and a real life gamer had “TheGayerGamer” as his gamer tag on Xbox Live. Microsoft took exception to this, and changed it.

Obviously, and rightly, this homophobic zealotry upset quite a lot of people.

As these people voiced their concerns, you might think Microsoft would put its hands up and say, “Hey, we outsource this shit to minimum wage lowbrows – we’ll put it back to how it was. Sorry!”

Well, maybe not that last part, as Microsoft would sooner bite off its own nipples than apologise for anything.

But no – instead, one of their mouthpieces started wielding the Xbox Live terms and conditions on his blog, in particular claiming that the name constituted sexual innuendo. Seriously.

It’s bad enough that this kind of pig ignorant bollocks goes on in the first place, but to actually stand up and defend it is something else. We’re surprised that Microsoft’s legal team of vultures hasn’t already pointed out to the company that discriminating against people on the basis of their sexuality was outlawed quite a long time ago.

At the least, Microsoft is being hatefully homophobic and interfering with some guy’s right to represent himself through his gamer tag as being both gay and a gamer. At the most, it’s breaking the law by doing so. We’d like to hope someone sues them, but if they’re too fucking arrogant to ignore sanctions slapped on them by the European Union, then they’re sure as hell not going to bother with the gay community, or anyone else for that matter.

Gays may not like cunts, but Microsoft has just shown itself to be a company full of cunts that don't like gays.


05 May, 2008

We Are Three (Years And One Month Old)

So strong is the apathy surrounding this blog that even we forgot its birthday last month until it was too late. (EDIT: And even this month we forgot to publish this when we were supposed to.) It’s kind of a shame not to mark the occasion, though.

There’s not much point in going over the story yet again of how The RAM Raider was born, why it was born, and why nobody gives a fuck, because we’ve already done that for our first and second birthdays which are in the archive. Looking back over the years though, it strikes us just how similar the games industry is now compared to when we first started writing for the arse-end of the internet.

What surprises us the most is just how naive the majority of gamers still seem to be. When Jeff Gerstmann was sacked from GameSpot last year, there was genuine shock and surprise amongst their readership. Gamers were mortified that that kind of stuff was going on behind closed doors. At the same time, we, along with every other games journalist, were surprised only that GameSpot had let this dirty little secret be displayed so publicly.

Being the egomaniacal Google-masturbators that we are, we often skulk around search engines to see who’s talking about us. More recently, readers have been discussing the “official” review of GTA4 by Officially Corrupt Xbox 360 Magazine. They’re surprised. They’re surprised that the review was based on unfinished code. They’re surprised that this was admitted in the review. They’re surprised because they apparently think that every game reviewed is done so honestly, with no influence from PR shite-bags or advertisers, based on gold code.

We’re not surprised – we’re fucking shocked. We can’t believe that, even in the open age of the internet, so many gamers are still completely unaware of how this business works.

So – mission failed, then? Probably.

Still, we read with interest an editorial in PC Gamer last week where editor Ross Atherton (who must thank the lord-god-Future daily for not making him the editor of nearly-dead PC Zone) denounced PR influence on future features in his mag. The piece itself was still slightly politicised in its wording (only noticed recently – is that a joke?), but the intention is noble.

You could argue that he goes and throws away the credibility gained by presenting an advert for a book written by one of his writers as “news”, especially as Edge (of all mags) at least had the decency to criticise it in their one-page advertorial (here’s the translation: “meandering”, “indistinct in purpose” and “circuitous” = indulgent). But still, it’s progress, especially if they stick to it.

Assuming this sudden in-public recognition of the overbearing PR machine on this once hobbyist pastime is an epiphany, no matter how small, can we take any of the credit? Of course not. Yes, they all know about us, and yes, they all read us. Hell, we even get more readers in a month than the majority of Future’s games mags. The problem is that no matter how long we bang on like stroppy autistic zealots, there are always going to be many more readers who have never heard of us, and never will, so will carry on without actually knowing “how things work”.

Still, as much as joyful little events like the Driv3r scandal and the Gerstmann fiasco garner the real attention, we’re going to carry on banging on like grumpy fucks for as long as people keep coming back to the blog for more. And if we’ve had even the slightest, most infinitesimally minor effect on the way the gaming press works, then that’s three years well spent.

Anyway, we’ve had enough gloom and moaning for the time being. Stay tuned for yet another one of our “lists” that people like so much over the summer as the world of gaming grinds to a halt, and here’s to another year of angriness, infuriation, the same old jokes, being called cunts, and good old-fashioned piss-taking.

The RAM Raider salutes you, dear reader.

28 April, 2008

Ridiculous Statements Masquerading As Games Journalism: An Occasional Series



“How perfect is it to have Satan -- the Father of Lies and ultimate evil of one of the world's great mythologies -- reduced to little more than a bored corporate functionary worrying about Evil(TM) losing its market share? Throughout Season Two we've watched as classic cultural tropes with rich histories such as Santa Claus, the Fountain of Youth, the Easter Island statues, vampires, zombies, UFOs, mariachi music and even the humble birthday cake get stolen from their proper settings, robbed of their true power and regurgitated back at us in a soulless family-friendly version for the purpose of selling us useless junk. In such a world the deranged nihilism of Sam and Max actually becomes the only sane response.”

Allen 'Delsyn' Rausch from GameSpy.com enlightens the delighted reader with his discourse on the social commentary of Sam & Max: What’s New, Beelzebub?