Showing posts with label PC Gamer. Show all posts
Showing posts with label PC Gamer. Show all posts

15 December, 2008

Ridiculous Statements: A Sequel



Why should only games (and films, and books, etc etc) have sequels when there’s just as much fun to be had with Ridiculous Statements Masquerading As Games Journalism? As an early Christmas present just for you, dear readers, Tim Edwards has busted out his stash of uncomfortably short sentences for a second time. So that he. Can carry on. Talking about. Far. Cry 2:

“I was crouched in waving grass, scouting a guard-post. It was dark and I felt safe. I watched a truck winding along a dirt track. I waited. A zebra wandered past. I started to sneak toward the camp. As the guards turned, I hid behind a tree. But then I got bored.”

PC Gamer’s Tim Edwards on why he likes Far Cry 2. Still.

06 October, 2008

Ridiculous Statements Masquerading As Games Journalism: Far Cry 2


“You have two options. You can leave her to die in pain. Or you can euthanize her. You put a gun to her mouth. She’s in so much pain she practically swallows it whole. She wants you to kill her. So you do.”

PC Gamer’s Tim Edwards describes the fate of the sub-ed who was the first to read his review of Far Cry 2. In very short. Sentences.

14 May, 2007

Q&A (Guest Starring… Kieron Gillen!)


On our second Birthday, we made a promise to answer your questions. Actually, we promised to answer your questions if they arrived within an hour of posting with the obvious intention that nobody would notice until it was too late. Several of you asked questions, but missed the deadline. We’ll answer some of them anyway. However, one person managed to squeeze in an email full of questions within the hour, meaning we have to answer them. That man was Gillen.


KG: What's the purpose of your blog?

RR: There isn’t really any one purpose when it comes to what goes up on here now. When I first started over two years ago, I was pissed off. Pissed off with the games industry. Pissed off with how it all works. Pissed off that the mags lie to their readers and treat them with contempt. Pissed off that I would get bollocked if I made anything vaguely resembling a humorous or true comment that wasn’t in step with the company line (which means the advertisers’ line too). Just pissed off that the games industry has become this ridiculous joke constantly begging anyone who’ll listen to be taken seriously whilst carrying on like a corrupt, amateurish sixth-form project. Money money money.

KG: Why do you do it?

RR: That fateful night I started the blog, I thought there was very little chance that I could make a difference. I just wanted to get it out there how the magazines are put together, how we’re told to lie, how we get less than 24 hours to turn around preview code and call it a review, and how we get censored unless we’re rewriting press releases. I thought I might get a handful of readers, maybe 50 or so, who read the games mags and would be interested to hear what really goes on behind the scenes.

I never really thought I could make a difference until word got out and I started getting four-figure daily hits. Then I thought maybe I could. The weird thing is, despite blogging about the lies and bullshit, the majority of mag readers don’t know the blog exists because my main audience is games journos and industry workers who know it all anyway. Even the only place that’s had the guts to print my rants as the RAM Raider is the industry’s trade mag, MCV. I did get a mention in PC Zone though, in a roundabout way...

KG: What drives you?

RR: The purpose is just to have fun. If I want to slag something or someone off and Future Publishing (or even smalltime Nazis like the RLLMUK mods) won’t let me because they’re so fucking pathetic about censorship, I can just bung it on here and people get to read it if they want. The purpose now is just to talk about the games industry, get views from the people inside and outside of it, and to let the mags know that they can’t expect to lie without people finding out about it.

KG: What do you hope to accomplish with it?

RR: One of the things that makes me snigger when I’m being lambasted for being cowardly, and hiding behind my cloak of anonymity and all that bollocks is that the journos who are doing it aren’t criticising me for telling the truth. They’re criticising me because I’m talking about them and their buddies, and they don’t like it. They like criticising games (as long as the publisher hasn’t paid for advertising in the mag, natch) perched up in their magazines and on their little websites, and so they should. As games journalists, it’s our right and our duty to criticise bad games. I know for a fact that you feel no guilt when you’re really sticking it to a bad game, and rightly so.

What the games journos really hate though is the thought that someone’s criticising them. The reviewers are being reviewed. When I’m being called a hypocrite for working in an industry I’ve come to hate as much as I love over the years, that makes me laugh hard. So there’s the purpose: it keeps the mags on their toes, it keeps the readers of the mags informed about what goes on, and it entertains me as well as my Anonymous Knights.

KG: *Is* there anything you can accomplish with it?

RR: When it comes to accomplishments, I think I’ve achieved everything I set out to do and then some. Anything else is a bonus. As long as people enjoy reading the blog and the right questions are there to be asked, I’ll carry on popping up from time to time to ask them. And you’ve got to admit – that Top 10 Least Hideous Games Journos thing was a genius idea…


That’s enough for you, Gillen. And for the record, I don’t dislike you or your work. I just dislike some of your work, and the way it’s treated like lost sections of the Bible by certain people. Now, other questions from other readers:

lips said...
Happy Birthday Rammy! My question - why bother?


RR: Kinda answered that above. Thought I could make a difference, but now I’m just pleased to have a conduit to comment without corporate interests taking precedent.


Neil said...
When did you first see corruption in the games industry?


RR: Very good question. A lot of the very early stuff is well documented already, but the first time I personally felt the baseball bat of corruption was when I had an entire article plagiarised from an Amiga mag by a freelance guy like I wouldn’t fucking notice. I won’t name the guy who did it because I don’t know what he does now, and it was a long time ago. And yes, I do regret not suing.


Bonjela said...
Happy Birthday Ram. Answer this please: there are only two magazines for PC games players, so which is better. Pc Zone or Pc Gamer?


RR: PC Gamer, without a shadow of a doubt. I’ve swung between the two a lot over the years. PC Gamer lost my vote when they redesigned a few years back and got all wanky, but then PC Zone was bought out by Future, and was transformed from an edgy adult games mag into a more sterile version of The Beano, and PC Gamer have reeled in their wankiness a bit. Both mags have their faults. PC Zone’s days are numbered the way its ABC’s are going, but they have some genuinely good writers on board which means it’s a shame. Jon Blyth is superb, and weird Irish kid also has his moments when he’s not hung over, but the combination of Future’s dictatorship and the worst editorial partnership in the mag’s history (Sefton/Porter) has sealed its fate. PC Gamer has a more consistent bunch of writers when it comes to quality, with Gillen (when he’s not being silly) and Walker (when he’s not being wrong) standing out. They’ve also got a good solid editor with Ross Atherton, although he needs to reel in the World Of Warcraft features, and stop Tim Chubby Edwards from being so smug.


Anonymous Knight said...
how long have you been in the games business

RR: I won’t give an exact date, but my first published games mag appearance was in the 80’s.


Richard said...
why don't you actually post anything about people taking bribes and that anymore. More rumours of PR intervention, please!

RR: Two answers to this, really. First, despite how much Future and its bitches made out they didn’t care about the blog, they got in an enormous flap. Hatches were battened down, rumours flew, and management wanted to track down their little leak. The problem is, and I hate to admit this, it kinda worked. The way this info works its way around the office means that when stuff does reach me, it would narrow down the field too much if I revealed it. About 10 people know for certain who I am (not including the ones who have guessed) and that's the way I want to keep it for now. The second reason is that it really, genuinely upsets people when I talk about them, so I hold back unless there’s something I really want to get off my chest. Anonymous Knights even write to me with info, but ask me not to reveal it for what I guess are the same reasons, which I always respect. Surreal, but true.


Anonymous Knight said...
How many games industry staff were in the PS3 get-a-free-TV line?


RR: It was quicker to count the genuine customers, and that was after they had to be bribed to appear in the publicity shots.


That’s it folks – the RAM Raider salutes you.

21 March, 2006

Another Awful Review, And A Press Release


Our readers have been on top form this week, alerting us to two points of ridicule. The first follows last week’s report on PC Gamer’s wank-stained review of Oblivion. Tom Francis’ hopeless attempt at padding / NGJ / whatever-excuse-him-and-his-mates-are-using can’t even claim to be original, as a hawk-eyed reader spotted the unreliable Eurogamer.net had beaten him to it with its review of Animal Crossing: Wild World.

Written by some guy called Mathew Kumar, (if this was Harry Hill’s TV Burp, the audience would be unfunnily shouting out “who?” – he's a freelancer for places like InsertCredit) the 2344 word review is peppered with exactly the same brand of jizz. Here’s the intro:

“The first thing I remember is waking up in the back of a warm taxi cab, speeding through the driving rain. The driver, a frog, introduces himself as the Kapp'n, and asks me a variety of questions to find out who I am - secretly it helps me ascertain that very thing myself. It turns out my name is Mathew. I'm heading to the town of NewGenki, a small town populated by animals, and I have no money to pay the fare.”

No Mathew, you’re having a bad trip.

Over a third of the text is taken up by this meaningless drivel, making it a 1500 word review (complete with typos – well done EG’s sub-eds) padded to the ends of the earth. Check this out for a finale:

“In the middle of the night I awaken, and look over at her, sleeping peacefully in her little bed fit for one. Some nights I could just watch her sleep. I put on my goggles, an awesome purchase from the Mabel sisters that makes me look super cool, even with a bee sting, and walk out into the empty streets, heading for the museum's observatory. The lyrics of Aerogramme's 'In Gratitude' run through my head - "I wanted to show you the stars... I wanted to show you the stars.”

I inscribe her name into the heavens and send her a letter, those lyrics the only content.”

Man alive, we couldn’t make this shit up.

And now back to the world of PR, courtesy of another reader who sent us a press release from RR favourite Crazy Frazer Nash. Headed “Teenage Goth-Metal girl designs extreme metal racing video game based in Hell”, the release is a load of empty platitudes about a racing game nobody has heard of, or ever will. Cue Frazer:

Frazer Nash of Frazer Nash Communications describes how his daughter created the game during work experience at developer, DDI: “Sky, then just 15, was given a huge responsibility to design her own (tongue in cheek) game. By the end of the first week, she had created a Gothic-looking game, complete with drafted levels and an awesome soundtrack. 12 months on and with professional development courtesy of Sam King and Mike Rooker (art), Mark Gemmell (production), Karl White and Julian Salter (Programming) at DDI. (Looks like you forgot to finish your sentence there, Frazer - RR) Aimed to appeal to Goth / Rock music fans the world over, Metro 3D have created EARACHE EXTREME METAL RACING - a monster of a game.””

Stop the presses – it’s a racing game set to rock music. With bands like Linea 77 and, umm, Akercocke, a new dawn for gaming has been heralded. And you heard it here first.

14 March, 2006

Anatomy Of A Poor Review


When a big release comes along, Future decides which of its mags will get the exclusive. The Elder Scrolls IV: Oblivion is one of the biggest releases this year, so they gave it to their best selling PC games mag, PC Gamer. But after allocating EIGHT pages for the review, reviewer Tom Francis has managed to fuck it up. Considering he had EIGHT pages to fill, you can’t blame the guy for having trouble finding stuff to waffle on about, but resorting to padding it with NGJ is inexcusable.

The shit starts on the second page of writing where the review suddenly stops, and Francis starts blathering on like he’s a character in the game:

“I dismount a good distance from the entrance and creep the rest of the way. Stealth, my friends. The cave floor’s wet inside, but a master like me is still near-silent when – aaaarrghh!”

We were wondering whether that last bit was where the sub-editor had committed suicide, but it goes on. And on. And on, taking up three-quarters of the page. Then another “story” begins on the next page taking up half the page, until by the end you’ve been subjected to four of them.

What’s worse than taking up a third of the review with that shit is the justification he gives for it:

“It would be more informative – and more importantly, fun for me – to recount some of my adventures…”

There you go folks – it’s there in black and white. It’s much more important for a review to be fun for the reviewer to indulge himself with writing tedious bollocks than it is to be informative.

To give Francis credit, the proper OGJ review parts aren’t bad, but why give the reviewer EIGHT pages when he can’t fill them without resorting to padding? Perhaps he struggled to meet his word count because he had to drag himself to Take 2’s offices to play through their code (which went gold after the magazine had gone to print) whilst a PR husk was perched on his shoulder. He says in the review that he spent at least 30 hours playing it, but that would have meant going down there every day, 9am-5pm, for a whole week. [EDIT: OK, we've got reliable information from Gillen that he did, but our criticisms stand]

Reviewing pre-gold code in the publisher’s office isn’t good practice, but it’s not uncommon. PC Gamer’s bitch PC Zone did the same for Oblivion, and all Future’s mags do the same for big releases. Reviewers had to fly overseas to review Half-Life 2, but the reviewer-to-magazine ratio meant some of them had to write the review more than once so different versions (by the same reviewer) could appear in different mags.

We’re going to get rounded on now by PC Gamer’s brigade for daring to criticise them, but we’ve got no problem with the rest of the mag. They just fucked up their review of one of the biggest releases of the year because Future would rather send reviewers to PR offices to play pre-gold code than wait for finalised code for the reviewer to play through properly. You can judge for yourself when the mag’s in the shops on Thursday, and tell us what you think.